Recent Comments:

LAMP on Ubuntu

Hack a Day

Jun 13th 2008 3:05PM I don't usually join choruses, especially on sites that have been great about supporting my work in the past, but I'm gonna voice some actual worry here. Seriously guys, what the hell. LAMP?

This is really getting sad, but the way of blogs these days seems to be rich content getting mixed with completely useless filler posts. I hope someone kicked up your per post pay really high for this, but I really don't understand the sudden expansion to GizMakeDotGadget formatting. Do One Thing Well doesn't have to just apply to unix utilities.

Anyways, thanks for pointing out the daily feed, which I am now switching to.

Reverse engineering the Novint Falcon

Hack a Day

Apr 2nd 2008 2:29PM So, I've gotten a couple of emails and saw the comment here about the motion handling platforms...

Sorry to burst your bubble here, but unless your camera is real, real small, and your motion adjustment is < 4", this isn't gonna do you much good. The falcon is GREAT for what it was made for, which is supporting the human hand. Trying to carry the full weight of a camera isn't something the motors will do happily, if at all. Also, you only get translational axes (with the default grip, at least. I supposed you could build a new servo based one...), no rotational.

All this being said, I might still give the project a shot with a wiimote and a webcam or something, just to say I did it. Sounds fun. :)

USB Gaming arm band o' pain

Hack a Day

Mar 22nd 2008 12:25PM Not a commercial product, you say?

Might want to tell the Mindwire v5 guys that: http://www.mindwire-v5.com/

Also, many years ago, G4 build the DIY XShox controller, which is a similar idea, except using a original xbox controller:
http://www.xbox-modchips.com/tutorials/xshok.htm

Finally, the masters of pain gaming are, of course, //////////fur////:
http://www.fursr.com

Immersion versus Augmentation

Second Life Insider

Aug 24th 2007 1:31PM So, as one of the people who coined these terms (Henrik wrote up our lunch about this at http://slcreativity.org/wiki/index.php?title=Augmentation_vs_Immersion), yes, you are correct, at least, in the terms I originally meant it in. A v. I was always meant to be continuous, not discrete. However, how much it applies these days is questionable, which is something I plan on writing up soon. However, if you'd like some fun comparisions (and since I don't really have time to write much these days), check out A v. I in relation to Border/Boundary theory.

Don't even THINK about moving -- oh, wait, go ahead

Second Life Insider

Jun 29th 2007 4:06AM Gah, shuck, Akela, you flatter me.

So, just to let you know what's up with all this:

Emotiv and NeuroSky are both on track to put out consumer level EEG helmets in the next 18 months (they say 12, I'm being conservative). I saw both demo at GDC, and you can at least do macroized movement (Emotiv's demo was a Harry Potter game that you could cast spells in by thinking). However, they can also pick up 12+ facial expressions (that's a pretty easily mapped part of the brain through this method) as well as "excitement level" (which falls under the same contextual issues as force feedback, but that's a thesis paper I won't bore you with right now).

If you want to have fun with EEGs OMGRIGHTNOW, there's OpenEEG (openeeg.sourceforge.net - I can only put in 3 URLS in a comment? LAME!), which is a fully open source board (yes I'm probably getting one soon and yes I'm going to do exactly what you think I'm going to do). My current favorite project that's been done with this is the Shifz Cockbot that pours a martini based on how you think about it.

Are you an augmenter or an immersionist? Just askin'

Second Life Insider

Jun 10th 2007 3:40AM Tigro: I should specified. I have no problems with "Web 2.0". It's the term "Mashup" that is jumping back and forth over the shark at light speed. ^_^

Are you an augmenter or an immersionist? Just askin'

Second Life Insider

Jun 9th 2007 1:52AM Ok, and now that I've had my little "wow the blogosphere is smallllll" moment...

I honestly wonder how much longer immersion versus augmentation will last as a viable topic of conversation. When I originally coined the terms for this context (Oh yeah. You heard me, blogosphere. MINE. ^_^), we hadn't really hit the age of the Web 2.0 Mashup (Good lord do I ever hate that term). Now that the idea of pushing services together is becoming more ubiquitous by the API generating second, augmentation is on everyone's minds when they start using a service (hence your description of "view [service] like they do facebook, linked in etc. a means to augment their [GOALS (not real life profession!)]"). So instead of being the first to link services at ALL (a feat considered quite noble in the days of having to scrape and stack whatever info you could), now it's more a question of how can you augment things interestingly. That's a competition I LOVE watching.

Are you an augmenter or an immersionist? Just askin'

Second Life Insider

Jun 9th 2007 1:27AM Whoa. Weird to see an idea that I talked to Henrik about over lunch a long, long time ago show back up in another blog, months later.

http://slcreativity.org/blog/?p=17

Man. I really should've published on this. Henrik, if this is part of your grad work, YOU OWE ME. ^_^