Recent Comments:
Linden Lab whacks German teens?
Massively
Jun 5th 2008 2:21AM (And I have no idea where the [url]...[/url] bit in there came from)
Linden Lab whacks German teens?
Massively
Jun 5th 2008 2:20AM As a side note, they're hardly the most polite teens. They capitalise everything and end it with numerous exclamation marks.
In any case, here's the actual message they received:
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Dear Teen Second Life Resident:
Your account has been temporarily suspended for a mandatory security upgrade. We apologize for this, and we will send an email when these upgrades have been implemented. In the meantime, if you have further questions about your account or accessing Teen Second Life, please Submit a Ticket on our support portal ([url]http://secondlife.com/support[/url]) under the Special Questions section and select "I can't log in to my Teen Second Life account". We will get back to you as soon as possible.
Best, Second Life Support
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Note use of words like "temporary". I would not be hugely surprised if this was related to the glitch in the system which failed to verify accounts created in German for the TG for several weeks, although private educational projects tend to bypass that anyway.
Calling all cultures? Not any more
Massively
May 30th 2008 8:19PM The TG *is* banned from the event, by definition - the "later post" about ours has yet to materialise (unless it happened and I didn't notice? Nah - we're still waiting on Bay City). Indeed, we're banned from all but about a hundred sims in the far east of the grid.
High-end graphics features planned for Second Life
Massively
May 30th 2008 9:22AM It is coarser from that distance - but when you're closer to the ground it's a perfect replica. I could not find any way of getting both the full detail version and the original in the shot, however.
Shadows are only cast by the sun/moon. More local lights work and look good - you can see the effect of too much lighting at http://flickr.com/photos/katharineberry/2533660451/ . The colour outside was sort of pinkish. The bit in the middle is ten lights overlapping - it glows just a little bit too bright for my liking.
I'll upload a bunch more pictures I took.
High-end graphics features planned for Second Life
Massively
May 29th 2008 11:08AM Sculpties do work correctly, from my brief testing. As does everything else - which results in some interesting trees. As the LOD on the trees decreases, the shadow makes it obvious - so trees rendered as two crossing textures show a cross as a shadow. It also seems to make HUDs vanish entirely.
It also brings my system (octocore Mac Pro at 2.8GHz, GeForce 8800 GT 512MB, running Kubuntu 8.04) to a halt if I accidentally turn the settings down again - I had to pull the plug on it because it was so unresponsive I couldn't quit or kill SL. I'll put up some pictures on Flickr when I'm done doing some encoding stuff. They'll go in http://flickr.com/photos/katharineberry/tags/shadowdraft/
Second Life on an iPhone
Massively
Feb 13th 2008 11:37AM I really should get around to making the iPhone version of AjaxLife usable and put it up. But I have far too many other things to do - like coursework, revision, and updating the PC version.
New search reveals new Second Life web-services
Massively
Nov 14th 2007 3:03AM I pointed these put a while back on my blog (http://blog.katharineberry.co.uk/2007/10/19/new-sl-search) - Judging by Joshua Linden's reply (which completely ignored the ability to do this), I wouldn't say LL are concerned about it. Given that you already need the key, and even then can only get limited resolution versions (unless they changed that), I'm not hugely worried.
Second Life login process to change
Second Life Insider
Sep 29th 2007 2:47PM I've known about this for a couple of weeks, after discussing it with Zero Linden after the SL Grid Architecture meeting - there will (well, should) be the option for pages such as AjaxLife to direct a user to the SL site where they can log in, which will then redirect them back to wherever (e.g. AjaxLife), with login token in tow.
So web-based viewers are fine, assuming this actually goes through as discussed. Of course, this does make it difficult to use such things if secondlife.com (or would it be something.agni.lindenlab.com?) is blocked.
As for the viewer being able to be evil once you're logged in anyway - yes, it can be. I imagine that one day in the distant future you'll be able to set what permissions the viewer will have as you log on - although I have no evidence for that.
SLeek, the Lightweight Client for SL
Second Life Insider
Jul 19th 2007 5:26PM The disadvantage to a Java app is that I can't get to it at school, or on my Wii, or on my computer without Java installed. Which limits its usefulness for me, and thus isn't something I was likely to work on. :p
And SLeek has been around for quite a while too. Never actually used it, but I've known of its existence for ages. :p
From Teen Grid: Second Life via Firefox & Safari
Second Life Insider
Jul 9th 2007 3:03PM Um. Some work on my code to make it more efficient (I just squashed a major bug though), and a significantly more powerful server(s). Mine barely qualifies as a computer by modern standards, let alone a server that can handle multiple concurrent connections to SL.
Some way of pooling libsl SecondLife objects such that I didn't have to maintain a separate list of every sim for each user would help too. Not sure if that's possible though.