Recent Comments:

Rolling update: Last chance for megaprims?

Massively

May 14th 2008 6:12AM
Well, that side I'm ignoring mostly these days, but OTOH even that side(TM) was acting surprisingly relaxed.

Rolling update: Last chance for megaprims?

Massively

May 14th 2008 5:37AM
Pit, but not entirely unexpected. But while it lasted, I like how the community worked together on this ... it was a nice experience in cooperation from all sides.

Megaprims on the loose again

Massively

May 13th 2008 11:37AM Btw, just for background info.

New prims were always rezzed based on the macro DEFAULT_OBJECT scale with .5m in all directions. Overriding this value in the source made the change possible.

In lltoolplacer.cpp@186
LLVector3 scale = DEFAULT_OBJECT_SCALE;

// now fudge 'scale' here ...
....

A comment from the megaprim forum thread however suggest, that this won't last ... despite first impression (although it's still hard to believe this is an bug, after they properly check the lower 0.01m limit) it may have been unintentional (or people were not supposed to find out).

Peering inside - Second Life's user retention

Massively

Dec 23rd 2007 11:34AM
Not too surprising (well, it's always easy to be smart after you know the figures :-)).

But the basic underlying service hasn't changed that much since I started (in early 2007). It's still laggish, it still crashes, you still need to figure out your own purpose for being there, it still requires a semi high end PC and a lot of free personal time.

I think one out of 10 is pretty good actually, in software (shareware) the rule of thumb is one out of 100.

Exactly when did you get hooked?

Massively

Dec 15th 2007 1:43PM I don't think it's one specific part of the game mechanics.

The moment that hooked me to SL, was when I recognized how much freedom it offered (the last game I played before entering SL was Splinter Cell, although that's not an MMO, but I mention it because it was also the freedom and the choices there which intrigued me).

Age verification arrives on the Second Life grid (updated)

Massively

Dec 7th 2007 11:04AM I was just looking for the German personal ID card numbers again. Basically they consist of three parts: serial, date of birth, expiration, each with one simple checksum digit and the whole has a checksum digit too. (run the following link through a translator: http://www.pruefziffernberechnung.de/P/Personalausweis-DE.shtml )

Everybody with a bit of technical knowledge can compute these and I would be zero surprised if Tateru Nino, living on an existing street in city with valid zip code and a self computed ID would pass. Probably even a wholly fake address like Welcome Center, Apt. 1 in 91234 Ahern would do.

Age verification arrives on the Second Life grid (updated)

Massively

Dec 7th 2007 10:32AM Tateru,

I'm not sure if they are having the data. Years back in German I was looking into that area and most age verifyers were asking for the ID number from personal ID card. That number had the date of birth coded somewhere in the number, so they aristotele may use a similar approach.

I guess their checks are more basic ... like if you are able to provide a valid passport number (doing a basic check if the number is correct) and assuming that only 18+ have passports, you'll get verified.

And of course it's only ass-covering. LL can say they are using state of the art verification, and if state of the art sucks, that may still be enough for court.

Second Life login process to change

Second Life Insider

Sep 29th 2007 8:03AM The VAT mail was sent to all residents from European countries. I had it in my regular mail. The login thing went over the developer mailing list yesterday night.

Second Life down for scheduled maintenance

Second Life Insider

Sep 26th 2007 2:36PM sirhc: If you went premium for the stipend, please cancel and pay me your premium fee. I'll offer twice the stipend Linden labs pays.