Recent Comments:

What to do with Megaprims

Second Life Insider

Oct 13th 2007 12:03AM so megaprims are "outlawed" and as fast as "casinos" they are "deleted" with a line or two of server code....

what will you tell your mega clients?

what will ESC tell CBS the night the debut an empty sim of CSI- the missing mega VR game.?

Will the Greenies be mega homeless?

Will the Sky Cinema Fly -In Movie Screen (2-20x20x.5) be torn down for a mega 40" plasma screen?

So if Private Servers -Islands- get "official" exemption....are all things mega solved?;)

well....

Seems like just another minor "TOS" terms change in the "private mega world of standards the SL way"

A sytem that seems just to exist to charge creators more and more to "build" content ultimately controlled by others...

inspirational..isnt it:) send that mega love baby...:)

who made LL the "industry leaders" and "who created careers and sold clients , investors and the public on this type of mega nonsence?"

oh, "we" did. a mega whoops maybe?:)

mega c3

Linden Lab and IBM Collaboration on Virtual Standards

Second Life Insider

Oct 11th 2007 5:31AM sadly,:)

not only biased, but uneducated to the facts and the real numbers of users and money spent on web3d from 1995-9. And just to be clear, VRML may very well be the most widely used 3d format in the world today. It hasnt been adopted as a display format in great number, but as the standard for 3d data interchange it appears to have larger global usage than any "privately owned" format.

And since you seemed to forgot;), we assisted in the production of 3d games online at budgets as large as any ESC production current SL project- for film/tv studios for large films such as LOST IN SPACE MOVIE, XENA tv, , the SPAWN MOVIE, and many others over a decade ago. These vrml based 3d games were played by more on the open www using open standards vrml than the total number of 1.4 million that SL suggests it has as users today. These promotional 3d games reached millions. As did the vrml-web3d based promotions/games of Pepsi, and many others at that time.

Protozoa created DILBERT 3D and many more 3d vrml cartoons that reached as many or more than CSI will in SL this next week.

I also suggest you research the numbers of users of Cybertown( blaxxun vrml) and youll see they equalled many of the actual numbers of SL users up until only last fall. And those "membership" numbers, however slanted as then as well, still are equal or larger to those of any other "meta beta" virtual worlds platform being sold in san jose this week. (except for 2d kids game worlds like neopets and game MMOs)


As to dave smith and the real history of croquet, the diffence between the web3d.orgs size and quantity of past contributers over a decade and Croquets supporters is quite large. But im sure Dave Smiths 20 year efforts in 3D and vr will not be the footnote in the metaverse story, but that its this IBM/LL anouncment that most likely will be:)

But the reality is that vrml and x3d were approved as open standards by ISO and that took real community/ and open corporate effort.

the other web3d "open standards" are just marketing ploys and todays PR departments smoke and mirrors.

as to stong backing..i suggest youre missing the real information as SGI. MS, SONY, SUN ,INTEL and many others "AS Web3d.org members" used web3d and in many cases missused it and left a long open gap that a small company like LL was able to finally fill. temporarliy i believe.

to also assume the web3d.org only meant "vrml" as you suggest it is also a shame. My experience suggests that those following the methods you suggest have traditionally ended up with useless or lost content due to single companies going out of business and preventing your content from further distribution. Adobe Atmosphere "fanatics" learned that lesson just as "SL" was getting out of its "almost closing down cause no users " stage in 2004.:) Ask any user of SL whose lost entire years of work to a TOS error or technical glitch, how their "faith" wasnt enough in the end.

CSI-SL and ESC will most likely be as forgotton by the web3d digerati and "vr public" of 2012 as easily as you suggest the works of those using vrml in 1997 have been dismissed by the 2006 HOT SL crowd.;)

the real open standards story (which is what VRML was-open-free) is that the work from 1997 CAN be seen on computers today. In 2012 i truly doubt the SL grid and the CSI game will be anything other than screenshots or recorded short videos in a portfolio of an ex sheep;).

Historically these "open standards pledges" from one or two vice presidents from companies like these dissolve away with the next quarters new PR and new executives.


c3


Linden Lab and IBM Collaboration on Virtual Standards

Second Life Insider

Oct 10th 2007 10:36PM Aimee,

Please go to www.web3d.org and www.kronos.org and its completely clear that over a decades work has been done to already provide TWO open starndards,, one ISO X3D and the other "Sony" Colloda, that provide FREE access to do this for not just avatars BUT full PERSONAL or PRIVATE virtual worlds...

BUT IBM and LL want you to believe in the "future starts now" and will CHARGE you and culture dearly for that myth.:)

a decade ago dozens of companies and private individuals formed organizations dedicated to OPEN FREE standards for all things 3d and digital. The blog and recently "meta" crowd partying around the SL software and the have been ignorant to the past of web3d standards and the efforts of over a decade. Some continue to maintain that ignorance due to a lack of intellect, others surpress it for what seems clearly self interest only.

i know your new to virtual worlds as a designes media, and are trying to be a leading "designer" in the medium and growing community, so please do some research beyond your blogging outward efforts so that your elevated "position" to those only knowing of/or using LL, can guide others based on more than "inspirational" press releases.:)

History as "long" ago as 2003.. shows that such "universal 3d" ( google INTEL- ADOBE 3d) altruism from private companies answering to stockholders first, never ends with "truly" open free standards that provide for mass medium for culture and others businesses to flourish FREELY within.

the open standards of LL and IBM are not most likely going to be anything like the open standards of the WWW.
By now it should be clear that the Fuedalism of Second Life is a system that is highly unlikely to really make open standards that they give up all control too...


Its good to dream about what the future holds, but to uncritically accept anothers future, and worse to ignore the past , can never be a winning recipe to create any world, virtual or not, that any person should have to experience.:)

You took the time to TM your IP. Youre profession is based on true ownership of ones "creations".
Usage of any IBM or LL product for any of your or your clients IP has certainly been shown publically by now to be "at best" a gamble based on "faith" and certainly on no "mutually" agreed upon "standards".:)


best
c3











CubePODz Ahoy!

Second Life Insider

Sep 28th 2007 5:20PM lol
ok. cubes get 10% off:) im me.

cube3.

Patently surprised

Second Life Insider

Sep 28th 2007 4:35AM was there?, is there any evidence IBM /sun/intel/ etc has a special deal...? somehow i doubt it...

if so...tsk tsk..LL and thats another bag of worms that will end this dance sooner than later

ip and the tos is a mess since day one of the the linden ip change in 2003... i would hope linden isnt foolish enough to try to exercise any of these TOS terms...i dont think they will, and maybe a gadfly like benjamin has the post to correct this issue-or atleast get the tos to be revised to protect LL / not exploit its customers.

but then again, whos more cupable, LL for asking for ownership of patentable ideas and executions thye really have no right too, or the VC/ investor executives at CBS and others who now invested millions publically into ESC and folks "creating" corporate "tools and processes" for SL usage by clients and consumers?

gonna get messy... but in the end original IP creators will most likely win as the "contract" known as the TOS by linden will be tossed from most courts as unenforcable as were seeing even in a case like Bragg.

finally emporers naked for you fanboys...;)

c3


Fakin' It in SL

Second Life Insider

Sep 21st 2007 8:05PM As one whos worked on those type of products-virtual and real-- for many years i can tell you to look closer at those products.:) youll see GENERAL MOTORS or NIKE or whomevers designs and properties ar being used, credited and paid for by Mattel;)

Also-- btw- ip infrigment law has alot to to with "confusion" thus similar designs logos or of plastic cases per say are all protected IP by realife companies and are subject to legal protection and possible actions against those who copy them outside fair use or even somertimes personal usage ways....

remember- a few years ago a teacher who painted Mickey Mouse on a school wall, recieved a legal letter from Disney "requesting its removal" in order to protect their mousescots IP.;)
cube3

the reality that Linden is either going to be bought or need to go public in a year or so will end the IP issues that many of you seen to be unaware of, as quickly as the casinos closed, all content not proven or generally accepted as original and owned by its "creator" tag in SL will be gone....

those of you investing enormous sums of money in Firefly, Star Trek or Star Wars sims, and selling that IP stuff for real dollars, should all prepare now....:)

and yes,the majority of my own c3 retro vendor items will go away..as they really should;) so buy original, buy starbase c3, and support those really creating the metaverse,not exploiting its loopholes. im not a lawyer or a preist, so ill reform from my minor shoplifting infrigements...:)feeling very human.

Fakin' It in SL

Second Life Insider

Sep 21st 2007 3:53PM "That all said, I'd advise companies hire infringers "

thats crappy advise----
companies should hire professionals(accountable and real) and license them to reproduce items for marketing or sales purposes in a new medium...

hireing the prior (anonymous for the most part) " thieves" -avatars- and expecting them not act as thieves anymore should be the advise of priests, not lawyer's.;)

but then again, unlike priests, lawyers are rewarded no matter who win's....

cube3

MMO Watch: Metaplace

Second Life Insider

Sep 20th 2007 2:38PM "Koster says that people will be able to take assets from other people's worlds to start their own, customizing it however they like to create their own unique experience. Currently available only in 2D, Metaplace is working towards 3D".


sounds like its based on copyright infrigements run wild.. good luck with that..) maybe some more real work is do..:)

cube3

New York Times article on SL

Second Life Insider

Aug 9th 2007 5:58PM there is also for the first time a small article about VR worlds next steps that HAS done its homework.... suprisingly in Businessweek.

no silly sex headlines, no terrorists with push guns, and no "real heavy" self serving pundrity from single companies blogging heads "currently" in the field;)

http://www.businessweek.com/magazine/content/07_33/b4046064.htm?chan=search

good b+ effort:)

more like this will keep moving immerssive 3d media forward...

c3