Recent Comments:
How to make RMT obsolete rather than legit
Massively
Dec 19th 2007 7:04PM "If designers emphasize gameplay over simple epic item collection in the first place, there's no reason for RMT at all."
I have to admit I am unsure, as a game designer, that this is the case. I think there's always some portion of people who just want the status, and not the process. It might be because of limited time, wanting to play with friends, interest in only the high-end gameplay, or outright desire to have bragging rights. But i think it is awfully hard to design around.
Randy Farmer does have a design of an RMT-proof game system. It's kind of a scary game design for an RPG, I suspect. :) Bottom line, the way to prevent buying of gold and items is to not allow players to transfer gold and items. :)
Live Gamer will attempt making RMT legit and official
Massively
Dec 18th 2007 8:52PM Real Money Trading. I think. :)
Live Gamer will attempt making RMT legit and official
Massively
Dec 18th 2007 2:38PM As I pointed out in today's blog post, "strategy guides" used to be a bannable offense too. Multiboxing. Chatting spoilers. Powerlevelling. And so on.
Metaplace Video Demo
Second Life Insider
Sep 28th 2007 7:03PM The guy who did the video works for TV. :) So he just did a very slick sort of TV-style presentation. It wasn't that anything we showed was all that sensitive.