Recent Comments:

Peering Inside: Pleading the fifth

Massively

Jun 3rd 2008 3:04PM I wouldn't get overly anxious about the ability of Representative Mark Kirk to affect anyone's life:

http://www.govtrack.us/congress/person.xpd?id=400222

Statistics: Mark Kirk has sponsored 86 bills since Jan 3, 2001, of which 74 haven't made it out of committee (Average) and 0 were successfully enacted (Average, relative to peers).

Whose house? My house!

Massively

Apr 28th 2008 2:19PM In my earliest days I was wandering around the bowels of a castle in the sky and came upon a sign that said something about understanding that we all work for Tateru Nino is not a requirement, but it helps.

I've always kept that in mind.

Every day, in every way, things are getting better and better.

Linden Lab lands Kingdon: new CEO

Massively

Apr 24th 2008 4:39PM Here's what seems interesting about Kingdon's recent experience to me:

At Organic he took over as CEO, a post formerly held by the company's founder, after the dot com bust when the company was at a low ebb. And Organic was in better condition on the day he left than it was on the day he arrived.

Peering Inside: Disorienting experiences

Massively

Apr 22nd 2008 2:36PM To the list of basic skills I would add camera control - learning how to use Alt+left mouse button.

I've run into many people that have been in world for weeks and even months that did not know how much easier life is when you control the camera.

And perhaps, for Adam Neal and his ilk, how to use Mute.

Second Life rated one of 3 worst HUDs by GamePro

Massively

Dec 2nd 2007 1:26PM I'm not a tech oriented person, I know where the On switch is to my machine and that's about it; and I don't find these pull down menus all that confusing.

They're just like any other menus, you only keep them open when you are using them, otherwise they are out of the way.

The UI may not be fabulous but it ain't difficult.

A developer's comments on Philip's Second Life vision

Massively

Nov 26th 2007 10:03AM I am one of the hordes of newcomers, and I found Nicholaz's thoughts well worth reading. Ordinal Malaprop expressed similar thoughts in her comments:

"The thing is that issues are with the client, or the server, not the code. People submit issues based on the behaviour of Second Life. Therefore those issues are not actually resolved until they no longer appear in Second Life."

I am among the technically ignorant and do not expect to ever completely comprehend the frustrations of the developers and content creators at the choices the Lab makes.

For me, the experience on the current main client _is_ the experience of SL. I doubt I will venture into beta grid or First View anytime soon. Listening to my acquaintances relate the glories and horror stories of what is "out there" is enough for me.

The main client experience is all that matters to me.

Given the frustrations at obvious fixes not being implemented in a more timely manner, I think Philip has a point that bears equal weight. They called it the Lab for a reason. It was not a highly refined corporate product when it opened up. Perhaps it never will be.

Personally, I am always pleasantly surprised when I open the client and it says Grid Status: Online. I half anticipate the entire enterprise to crash into a heap of smoking debris at any moment.

Obviously, the procedures for implementing fixes and communicating with customers are also a long way from satisfactory. That seems a much easier fix, in my opinion. Open communication has as much value as open source coding for the Lab. Everyone marvels when a straightforward, informative Lab blog post shows up. It can be done! We have seen it!

Thank you for your patience.

Massively's massive giveaways: Second Life

Massively

Nov 7th 2007 8:55AM A random drawing? Sounds good to me.

Massively's massive giveaways

Massively

Nov 7th 2007 8:52AM Will I manage to type this quickly enough to be the first comment? Will I ever get beyond plywood texture? Will my smart aleck objects ever say stop saying "Get a Real Life"? I need some books!

'Til the Money Runs Out

Second Life Insider

Oct 24th 2007 8:23AM "Who were the Mamas and the Papas?"

Just give me a second while I bring up Google.

Good Magazine - poor article

Second Life Insider

Oct 22nd 2007 8:44AM "Dude, did you lose your d***?”

That is the first thing anyone says to me in Second Life. I am standing naked in a bordello,

******

Okay, I'm going to take a wild guess that's not actually true and is phrased to capture the reader's attention.

Let's see, we wander from place to place and have random one-time encounters with strangers and wander on some more and don't understand why our experience is not satisfying.

Gee, I hope his RL behavior is different than his SL behavior.