Recent Comments:
The campaign for equal heights
Second Life Insider
May 10th 2007 1:52PM My Av is short, as short as can be infact.
I generally don't get much of an issue over it at all though, though that may be because I'm actually a chimp in a suit.
It's interesting that people can find a 5 foot something chimp perfectly acceptable simply because it's a realistic height, yet they can't accept a 5 foot something human, even though, it's pretty much an average adult height.
I wouldn't consider a particularly short avatar a child avatar unless they were holding a lollipop, looked like Goldilocks and had a school uniform on and even then, I'd only consider it an offence if that avatar decided to start stripping infront of me.
Is being nostalgic, remembering when you were a kid against the law IRL?
Nope.
Mazda Hakaze zoom zooms around Nagare Island
Second Life Insider
Feb 16th 2007 11:26AM No need to imagine it in purple.
http://img70.imageshack.us/img70/985/photoshoppedkg2.jpg
:D
Oh yes, I can't get in SL and I'm quite bored.
Eugh.
Just Askin': How Do We Stop Griefing?
Second Life Insider
Oct 24th 2006 7:03AM What I don't understand is why we don't go the way of the teen grid and allow verification via phone/SMS.
It's not just them young'uns that know how to use those phone gizmos.
I personally choose not to verify my account because I don't have faith in the security of Credit cards. After the database was recently compromised, am I wrong to be careful?
It's irritating when basic account holders are penalized and judged simply because they don't choose to verify their accounts for whatever reason.
The options to limit griefing I see as feasible are:
Some means of verifying a player without critical information like credit cards.
Designated playground zones, Sandboxes for building, Playgrounds for playing.
Increase publicity/recognition of the teen grid, younger players (who people assume to be griefers) will be more encouraged to join.
Ammend the TOS to give Residents more power over their land, such as the right to defend it if needed, or the right to elect people in charge of defending the land (Security Guards for example.)
A manditory stay on Orientation Island. Currently, people who intend to grief can too easily skip the process and go off on a spree. Going through a certain required range of tasks to get people accustomed to SL would mean that those who wish to grief would be discouraged and those who actually have the potential to become residents wouldn't accidentally TP into an overwhelming zone without any idea of what's going on.
As for current griefing residents and attacks, this can only be prevented by either having the Lindens employ a dedicated team to the job or giving residents, or members of a specific group the ability to remove foreign objects for example.
This could work in the Shelter, I was witness to an attack of replicating objects, however there were currently no people of Admin status that could eject the person or remove the objects.
Hermia Linden quickly responded, however the attack could have been circumvented all together.
What could have been done is giving all current members of the Shelter group, the ability to vote for emergency powers.
People could vote to eject a person who was being a nuisance. The way to stop this being abused is to work on percentages, the percentage of people in the group, on the land who agree to eject the individual needs to be quite high. This would also be recorded to ensure that it was conducted properly.
I would also suggest the possibility of having a resident-based moderator team who have more powers than a typical resident.
In other online communities such as Anarchy online, ARK's are volunteer residents who have the power to resolve a lot of issues, this works quite successfully as the screening process is quite strict.
A good area to look for such dedicated members would be live-helpers, currently all live-helpers can do is resolve griefing issues by "passing it on" to Lindens. What would be better is cutting out the middle man and allowing Live-helpers to solve these problems.
Resident Snapshot: Andrew MacKay
Second Life Insider
Oct 19th 2006 5:23AM Akela, You are a very beautiful man.
:D
Thanks!
SL to be Taxed?
Second Life Insider
Oct 16th 2006 4:36PM HELL NAW.
Maybe if we make all our prims into consumables or dairy products we can escape the tax?
Who You Gonna Call?
Second Life Insider
Oct 3rd 2006 3:39PM Just to clarify, the whole place isn't a graveyard, that's just one part of the many other places inside the sim. :)
The idea behind it is a quaint little town that continually evolves through time, currently it's at a stage of 1950s development.
The towns a groovy build with great detail and complete with a backstory.
Trinity Nabob also has revealed "hidden surprises" if you explore the place, you won't be disappointed. ;)
See Svarga before it vanishes
Second Life Insider
Sep 25th 2006 2:14PM Ach! Noo.
Svarga is one of my favourite places to chill out while I'm waiting around and my connection stabilises.
I ask anyone out there to do their best to save the place!
Furry Not Like Me
Second Life Insider
Sep 18th 2006 7:18PM Aye, I'm a chimp but don't identify myself as a furry.
I generally consider a furry to be any kind of anthropomorphic av that appears more cartoon stylised than your standard animal.
Furries are also short.
With tails.
That's all I can think of now.
"I want more life, f#&$er"
Second Life Insider
Sep 11th 2006 5:36PM It may be possible to implement some simple AI but what really messes with the experience of pets for me is the fact they generally have no or clumsy, scripted animation.
Before such a system were to be placed in Second Life I'd expect a need for an easier an more efficient way to animate pets an animals or possibly for the lindens to allow us to create AI avatars.