Recent Comments:
Linden Lab's big content takedown
Massively
Jun 16th 2008 4:41PM Ms Pinkdot, you seem to have entirely misunderstood the situation. The MLP scripts were not stolen. That is the point here.
Virtual worlds without interoperability are dead worlds, Swaminathan
Massively
Jun 1st 2008 4:47PM I have to say that companies like Accenture are very much on the second rung when it comes to new technologies - they are the first to pick up on things when they come to the mainstream, that is their job, but they only pick up on what other people have done or are doing.
Virtual worlds without interoperability are dead worlds, Swaminathan
Massively
Jun 1st 2008 4:44PM I have to say that companies like Accenture are really very much on the second rung when it comes to new technologies; they are
Calling all cultures? Not any more
Massively
May 31st 2008 7:18PM It certainly was not PG-only when planning began, if the slbirthday.info site is anything to go by - http://slbirthday.info/signup/
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All sims will be Mature
* Mature exhibits will be marked appropriately in the About Land dialog.
* Signs will be posted at entrances to cultural areas if they contain mature exhibits. This is preferable over having signs on each parcel, since if you're close enough to see the sign, you're close enough to be offended, rendering the sign pointless.
* Mature content is defined as
- Profanity
- Sexual provocativeness/innuendo
- Depiction of nipples/genitalia
* Although all sims will be Mature, visitors must:
- Remain Civil
- Not display genitalia
- Not display nipples (If people find it offensive for topless female avatars, then topless male avatars should be prohibited as well)
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Kids are the focus at VW08
Massively
Apr 7th 2008 6:29PM Or, more simply: "children are easier to exploit".
Virtual World ad agency already at home on Home
Massively
Apr 6th 2008 5:36PM I would be interested in seeing how console systems could ever possibly get into user-generated content to any significant degree, if they remain on consoles.
GDC08: Raph Koster's 'Reinventing MMOs, a Metaplace 'antemortem''
Massively
Feb 25th 2008 4:44PM I have not (as yet) been able to get access to the Metaplace alpha, but I can tell you that it is the only thing apart from SL that actually interests me in the virtual world environment at the moment, and the only thing that I can see that might take me away from SL.
It may be that the demonstrations are a bit underwhelming, and certainly, I can think of few things I would like to do less than launch YouTube from a virtual world - apart, perhaps, from launching Facebook. But that sort of thing may well just be to give people something in terms of integration that they can understand. (Or it may simply be misjudged.)
Personally I am a lot more interested in the principles behind it, which I think are sound and derive from an observable base. Innovation in the games market is increasingly coming from casual games, small developer games, people writing simple things with Flash and Ruby/SDL and RPG Maker. The problem with this area is that there is no easy bridge to online collaboration at the moment, as well as the basic tools being actually a bit tricky, and anything which can help with these is building on a huge wave of people desperate to create something.
Perhaps he does need a better demonstration though.
The Daily Grind: How do you feel about microtransactions?
Massively
Feb 23rd 2008 5:54PM I don't mind it for cosmetic and customisation options, or in worlds where you are actually dealing with other users (like, well, Second Life) where that is not going to be covered by any monthly fee. If whatever service you are purchasing has a significant extra cost for the provider, too, then fine, why not?
To increase actual in-world/in-game capabilities though I'm completely opposed to the idea - they work out to just be a hidden fee, which anybody "serious" has to pay if they want to compete. And people want to compete. Unless there it is really obvious when somebody has paid, and there is social pressure not to, it's merely a way of bumping the charges up.
In SL of course there is a charge for land ownership, but then, those are actually dedicated resources being set aside for you, and there is no charge for interacting and creating. (Asset upload has a nominal charge, true, but it's only, what, a couple of cents per item which can then be used as many times as you like, and I think that's necessary to stop people hammering the asset server with dozens of automated uploads per second.)
Money for lies. Again.
Massively
Feb 9th 2008 6:08PM Well, compared to camping:
(a) it does not lag everyone else who happens to be in the same sim, the main issue with camping;
(b) it may or may not be effective at all, and probably will not remain effective for long given that the algorithms change frequently.
At this stage, you know, the new search result seem to provide such random results _anyway_ that these crude stacking procedures I would imagine to be pretty pointless.